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System Shock 2 UI Remake

This project was created for my masters dissertation module at Teesside University module at Teesside University. I wanted to push myself and my UI/UX skills with an area which I feel is becoming ever more relevant to modern gaming, that being remaking and modernising older games for a new audience. For this I decided to take the UI of a beloved classic title, System Shock 2, and modernise it through the lens of current accessibility, player experience and design standards, whilst retaining the artistic intent of the original SS2 UI.

I wanted to trim the unnecessary, confusing and inaccessible navigation style of the original game to keep it in-line with modern day trends, in order to create a high quality and user-friendly menuing experience that can be utilised by controllers, something the original couldn't do with its dynamic menu panels.

I personally have a love for older games and their modern day remakes, so I wanted to pay homage to a standout tile by giving it a makeover.

Check out the slides below to see my work, or click here to see it on my Behance profile!

2024
UI Design
Masters Dissertation

HUD Screens

Style Guides

Iconography

Containers

UI Comparison

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